Thursday, 18 October 2012

PyWeek 15 PostMortem

Now that some time has passed, I thought it would be good to look back at PyWeek 15 to review how it went. First a screenshot!

I quite liked the look of this game with the bright colours and use of shades. I liked the generate landscape. Disappointed that there is not much to do except zap without a goal. Some systems seem to be unable to cope with the game and get next to no keyboard response making it unplayable :-( Definitely felt unfinished but I had a horrible cold that week so I simply ran out of energy some nights.

So lessons learned...

  • It was fun to do new stuff!
  • Even a simple sound effect can add to a game!
  • Test on a range of systems regularly - watch that CPU usage.
  • Allow time for review and correction.
  • Have a clear idea - this one suffered from 'just keeping busy'.
  • Players like smooth movement.
  • Players like to be in the center of the screen.
  • A few warm up projects certainly help.

Here's to next time!